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Dengeki bunko fighting climax kirito combos
Dengeki bunko fighting climax kirito combos




dengeki bunko fighting climax kirito combos dengeki bunko fighting climax kirito combos

Some deeper cuts, like Magic High’s Miyuki. Each character was able to shine not through their individual inputs, then, but through the moves they could execute. I spent less time reading, more time fighting, and especially on the Vita’s D-pad, the simplified inputs were a welcome and refreshing change. It was refreshing entering a fight and not having to learn several new pages of inputs just to feel competent with my fighter. The net result of these changes means that you spend less time memorizing inputs, and more time analyzing just how your moves interact with characters. The two Climax Arts are half-circle attack inputs, differentiated by whether you half-circle forward or half-circle back. Every character has a number of special moves, all either used with a combination of two attack buttons, or a quarter-circle attack either forward or backward. You also have a special move, tied to your L-button, that’s metered by little lightning bolts but after 30 hours of play I couldn’t tell you how they’re measured or doled out, just that they meter a certain special attack for most characters.Īll inputs are simplified down to their easiest possible execution through one simple, blanket rule. Easy, right? There’s also bursts, which allow you to either break an enemy’s combo a la Killer Instinct, or knock them back to fill up your Climax bar faster. Three attack buttons for light, medium and heavy, along with a button for calling in your selected assist character to help. It’s like a stained glass window – it’s really wonderful, provided you don’t push back too hard.įinishing moves are pretty flashy and fun to pull off.Ĭombat is actually fairly simple, something that Fighting Climax prides itself on. There’s plenty here that’s interesting and there’s some clear love put into different facets of each combatant, but a lot of the game seems thin, barely sustaining itself. I’m happy to say that Dengeki Bunko Fighting Climax is not a blatant take-the-check-and-run fighter, but I’m also wary to say it manages to reach the heights of better fighting games. Yet there’s also the bad ones, those that seem to just be there to cash in on a franchise’s fame and result in little more than a button-masher. There’s been plenty of great “what-if” fighters, from the lauded Super Smash Bros. It’s wacky fun, but the problem is that the end result isn’t always solid. Take any number of cameo characters, define their fighting style (create one if necessary), and toss them in the ring. All-star fighting games are nothing new to the genre, because they’re fairly easy to conceive and create.






Dengeki bunko fighting climax kirito combos